AI Insights · Timothy · October 2021
Top 5 Character Collection Games on iOS in Netherlands Q3 2021
Explore the performance of the top 5 character collection games on iOS in the Netherlands during Q3 2021, including trends in weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 character collection games on the iOS platform in the Netherlands showcased varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at how these popular games fared:
Pokémon GO from Niantic, Inc. experienced fluctuations in its weekly revenue, peaking at approximately $167K in mid-July and then gradually declining to around $45K by the end of September. Weekly downloads showed a downward trend, starting from 10K at the end of June and dropping to about 4.3K by the end of the quarter. The game maintained a strong active user base, with weekly active users peaking at 290K in early September before settling at around 241K by the end of the quarter.
Subway Surfers by Sybo Games ApS saw its weekly revenue reach a high of around $1.5K in early August, but it gradually decreased to approximately $312 by the end of September. Weekly downloads were robust initially, peaking at nearly 10K in early August, but saw a decline to about 4.6K by the end of the quarter. The game's weekly active users peaked at 178K in early August before tapering off to around 128K by the end of September.
Toca Boca World from Toca Boca AB had a steady revenue stream, with weekly revenue peaking at about $47K in mid-August and then decreasing to around $23K by the end of September. Weekly downloads showed a peak of 7.4K in late July, followed by a decline to about 4.7K by the end of the quarter. The game maintained a steady number of active users, peaking at around 83K in early August and ending the quarter with approximately 59K active users.
Brawl Stars from Supercell saw its weekly revenue peak at about $151K at the end of June, followed by fluctuations and ending the quarter at around $65K. Weekly downloads were relatively stable, with a peak of around 7.1K at the end of June, and ending the quarter at approximately 5K. The weekly active users for Brawl Stars started at 217K at the end of June and saw a decline to about 158K by the end of September.
Clash Royale, another title from Supercell, had its weekly revenue peak at around $130K in early July, followed by a decline to approximately $26K by the end of September. Weekly downloads remained relatively stable with a slight peak of around 7.2K at the end of June and ending the quarter at about 4.8K. Clash Royale maintained a strong active user base, peaking at around 420K in early July and ending the quarter with approximately 365K active users.
These insights are derived from Sensor Tower data, and more detailed analysis can be found on their platform.